PersonajesMount Lady

Héroe

Mount Lady

¡Te llevará por delante a tamaño gigante! Una mujer que suscita catástrofes a gran escala.

Estilo de lucha
1
Trajes
24
Poses
11
Voces
11
Emblemas
31

Mount Lady

Estilo de lucha

Mount Lady Original

Estilo de lucha

Original

Estilo que permite utilizar los dones especiales originales

  • PS350
  • Lanzamiento Temporada 1
  • Lugar de adquisiciónPredeterminado

T.U.N.I.N.G.

Defensa contra don β enemigo ↑ Reducción del daño recibido por el don especial β

Nivel1234
Valor0.990.9850.980.975

Habilidad especial de Tuning

Ataque vengador Aumenta tu poder defensivo durante un cierto período de tiempo si te rompen la guardia. A medida que subes de nivel, aumenta el tiempo de efecto.

Nivel1234567891011
Valor55.566.57141516171820
Valores fijos
  • Damage you take ×0.8
Nivel de técnica

Don especial α

Nudillo con pinchos

Da un puñetazo que provoca dos ondas expansivas.
Las ondas expansivas también serán enormes al convertirse en gigante.

Nudillo con pinchos
Hit
  • Projectile
  • Reaction: Always weak
  • Guard: Nagara
  • Poder de derribo 50
343638404244464850
Giant
  • Projectile
  • Reaction: Always weak
  • Guard: Nagara
  • Poder de derribo 50
  • Object damage ×3
505356596265687175
Impact
  • Melee
  • Reaction: Always weak
  • Guard: Nagara
404550555759616365
Munición666777778
Munición por uso111111111
Recarga (s)111111111
Retraso de recarga (s)1.21.21.21.21.21.21.21.21.2
Recarga con penalización (s)555555555
Retraso con penalización (s)2.42.42.42.42.42.42.42.42.4
Don: subida de nivel
  1. Lv.2 Daño ↑
  2. Lv.3 Daño ↑
  3. Lv.4 Daño ↑, Disparos ↑, Tamaño ↑
  4. Lv.5 Daño ↑
  5. Lv.6 Daño ↑
  6. Lv.7 Daño ↑
  7. Lv.8 Daño ↑
  8. Lv.9 Daño ↑, Disparos ↑, Tamaño ↑

Don especial β

Pisotón caldera

Da un pisotón con fuerza, creando una onda expansiva.
Esta puede golpear a los enemigos a través de las paredes.
Al expandirse, la onda expansiva creada se volverá enorme.

Pisotón caldera
Hit
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Poder de derribo 240
454749505254565860
Giant
  • Melee
  • Reaction: Strong
  • Guard: Whole
  • Poder de derribo 500
  • Object damage ×3
100110120130135140145150160
Munición333333333
Munición por uso111111111
Recarga (s)5554.54.54.5443.5
Retraso de recarga (s)1.51.51.51.51.51.51.51.51.5
Recarga con penalización (s)888888888
Retraso con penalización (s)333333333
Don: subida de nivel
  1. Lv.2 Daño ↑
  2. Lv.3 Daño ↑
  3. Lv.4 Daño ↑, Velocidad de recarga ↑, Rango ↑
  4. Lv.5 Daño ↑
  5. Lv.6 Daño ↑
  6. Lv.7 Daño ↑, Velocidad de recarga ↑
  7. Lv.8 Daño ↑
  8. Lv.9 Daño ↑, Velocidad de recarga ↑, Rango ↑

Don especial γ

Cañón cañón

Ataca lanzando una patada voladora en dirección al objetivo.
Cuando sea gigante, lanzará una patada deslizante.

Cañón cañón
Multi-hit
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Up to 10 hits, every 0.05s
  • Poder de derribo 10
555555555
Hit
  • Melee
  • Reaction: Strong
  • Guard: Whole
  • Poder de derribo 500
859095100102104106108110
Giant
  • Melee
  • Reaction: Strong
  • Guard: Whole
  • Poder de derribo 500
  • Object damage ×3
100110120130135140145150160
Munición222222222
Munición por uso111111111
Recarga (s)888777776
Retraso de recarga (s)111111111
Recarga con penalización (s)121212111111111110
Retraso con penalización (s)111111111
Don: subida de nivel
  1. Lv.2 Daño ↑
  2. Lv.3 Daño ↑
  3. Lv.4 Daño ↑, Velocidad de recarga ↑
  4. Lv.5 Daño ↑
  5. Lv.6 Daño ↑
  6. Lv.7 Daño ↑
  7. Lv.8 Daño ↑
  8. Lv.9 Daño ↑, Velocidad de recarga ↑

Acción especial

Gigantificación
Crece hasta hacerse gigante y puede moverse y atacar.
No se puede hacer gigante en un espacio reducido y volverá a su tamaño original si recibe varios ataques.

Acción especial
Valor
Munición450
Munición usada por segundo25
Recarga (s)0.1
Retraso de recarga (s)5
Recarga con penalización (s)45
Retraso con penalización (s)10

Puños

Ataques que no suben de nivel.
Puños
Valor
Ground Melee 1
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Poder de derribo 100
20
Ground Melee 2
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Poder de derribo 100
20
Ground Melee 3
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Poder de derribo 500
80
Air Melee 1
  • Melee
  • Reaction: Strong
  • Guard: Whole
  • Poder de derribo 250
60
Giant Ground Melee 1
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Poder de derribo 100
  • Object damage ×3
20
Giant Ground Melee 2
  • Melee
  • Reaction: Always weak
  • Guard: Whole
  • Poder de derribo 100
  • Object damage ×3
20
Giant Ground Melee 3
  • Melee
  • Reaction: Strong
  • Guard: Strong
  • Poder de derribo 500
  • Object damage ×3
80
Giant Air Melee 1
  • Melee
  • Reaction: Strong
  • Guard: Whole
  • Poder de derribo 250
  • Object damage ×3
60
Finisher
  • Melee
  • Reaction: Always weak
  • Guard: Nagara
  • Poder de derribo 100
100

Estadísticas y movimiento

Igual en todos los estilos, salvo los PS.

Cuerpo

PS
350
Guard Points (GP)
250
Armor
100
Down gauge
500
Freeze gauge
100
Shock gauge
100
Guard break rate
1
Damage taken rate
1
Damage taken rate (special)
1
Giant: armor resistance
0.1
Giant: down resistance
0.2
Giant: status resistance
0.1
Body size
M

Run

Top speed
600
Start speed
400
Time to top speed (s)
0.4
Stop time (s)
0.3

Dash

Top speed
1000
Start speed
800
Time to top speed (s)
4
Stop time (s)
0.25

Jump

Height (standing)
300
Rise time (s)
0.25
Height (moving)
150
Rise time, moving (s)
0.15
Forward speed, start
800
Forward speed, end
700

Wall

Wall run top speed
700
Wall run start speed
50
Time to top speed (s)
0.4
Wall jump height
250
Wall jump speed, start
600
Wall jump speed, end
500

Dodge

End speed
1000
Start speed
900
Invincible time (s)
0.3

Giant form

Run top speed
1200
Run start speed
100
Scale
12
Move rate
0.5
Jump height
2000

Other

Move rate while aiming
0.6
Move rate while crouching
0.6
Landing lag from height
500
Longest landing lag from height
2000
Landing lag, shortest (s)
0.2
Landing lag, longest (s)
0.4
Finisher time (s)
3
Aim assist distance
5000

Speeds, heights and distances are in game units (Unreal units: 100 = 1 metre), speeds per second.

Proyectiles

6 entries
Lifetime and range of every projectile, hitbox and effect this character spawns
Internal nameLifetime (s)Max distance
Unique1 5 2400
Unique1 Giant 1.5 no limit
Unique1 Giant Impact 0.5 no limit
Stomp 0.45 no limit
Stomp Giant 0.45 no limit
Stomp Giant Predict 1.35 no limit

Where two numbers are shown, the first is skill level 1 and the second the highest level. Names are the developers'.

Trajes

24 disponibles

Poses

11 disponibles

Voces

11 disponibles

Sobre estas cifras

  • Damage, GP damage, down power, ammo and reload values are the game server's balance data for the current version. They are base values, before role bonuses, T.U.N.I.N.G. and the target's damage taken rate.
  • A highlighted cell changed from the level before it. Pick a level with the level buttons to follow one column.
  • Penalty reload values are the ones stored for a magazine that has been emptied. A skill with 1 ammo empties on every use.
  • Reaction and Guard are the game's own names for how a hit moves the target and how it deals with GP (explained below). Hover a tag to see what it means.
  • Hover a row name to see the field or the original Japanese part name it comes from.

Guard: what happens when the target has GP

Whole
GP takes the damage (no HP damage while GP lasts). The target plays a full-body guard reaction that interrupts what it was doing.
Nagara
GP takes the damage (no HP damage while GP lasts). The target only flinches on top of what it is doing and keeps moving. Nagara is Japanese for "while".
Through
Ignores GP: the damage goes straight to HP, even while the target still has GP.
Strong
GP takes the damage (no HP damage while GP lasts). The target plays a heavy guard reaction.
Damage reaction
GP takes the damage (no HP damage while GP lasts), but the target still plays the move's own reaction (see Reaction), as if unguarded.
Through GP
GP still takes the damage (no HP damage while GP lasts), but the move's reaction, such as a grab or a blow-off, goes through the guard.

Every Guard type except Through stops HP damage while the target has GP; the hit that breaks the GP passes what is left over to HP. The type only changes how the target reacts in the meantime.

Reaction: how the hit moves the target

No reaction
The target does not react.
Weak
A light flinch.
Always weak
A light flinch, every time.
Strong
A heavy hit that knocks the target back.
Straight
Knocks the target straight back (it bounces on landing).
Grabbed
Grabs the target.
Captured
Captures the target (held in place).
Pulled up
Pulls the target up.
Involved
Drags the target along with the move.
Zero gravity
Puts the target in zero gravity (it floats).
Noise
Stuns the target with noise.
Strong launch
Launches the target into the air.
Grabbed (no reaction)
Grabs the target without a hit reaction.
Strong bound
Slams the target into the ground so it bounces (バウンド, "bound").
Teleport weak
A light flinch from being warped.
Stone bind
Binds the target in stone.
Strong blow-off
Blows the target far away.
Strong add-hit
A heavy hit followed by an extra hit.
Strong carry front
Carries the target forward with the attacker.
Straight (no bound)
Knocks the target straight back without the bounce.

Mount Lady Recursos GUI

Iconos de rostro 8

Estilo de lucha 4

Dones especiales 4

Habilidad especial de Tuning 1

Trajes 90

Poses 33

Emblemas 6

Click an image to open the file at full size.